Steins;Gate[a] is a visual novel video game developed by 5pb. and Nitroplus. It is the second game in the Science Adventure series, following Chaos;Head. The story follows a group of students as they discover and develop technology that gives them the means to change the past. The gameplay in Steins;Gate follows non-linear plot lines which offer branching scenarios with courses of interaction.
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Steins;Gate was released for the Xbox 360 on October 15, 2009. The game was ported to Windows on August 26, 2010, PlayStation Portable on June 23, 2011, iOS on August 25, 2011, PlayStation 3 on May 24, 2012, PlayStation Vita on March 14, 2013, and Android on June 27, 2013. The game is described by the development team as a "hypothetical science ADV. JAST USA released the PC version in North America on March 31, 2014, both digitally and as a physical collector's edition, while PQube released the PS3 and Vita versions in North America and Europe in 2015. Additionally, the iOS version was released in English on September 9, 2016
Steins Gate Android psp Gameplay
Steins;Gate's gameplay requires little interaction from the player as most of the duration of the game is spent on reading the text that appears on the screen which represents either the dialogue between the various characters or the thoughts of the protagonist. Like many other visual novels, there are specific points in Steins;Gate where the user is given a choice to affect the direction of the game.
For these decision points, Steins;Gate presents the user with the "phone trigger" system which is similar to the "delusional trigger" system that was introduced in Chaos;Head. When the player receives a phone call from somebody, the player can choose to answer or ignore the call. Incoming text messages will have specific words underlined and highlighted in blue, much like a hyperlink on a browser, where the player can select one to reply to the text message. Most phone calls or text messages do not have to be responded to though there are certain points in the game where the player is required to take action. Depending on the player's choices on how to respond to these phone calls and text messages, the plot will progress in a specific direction.
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Setting and themes
Steins;Gate is set in the summer of 2010, approximately one year after the events that took place in Chaos;Head, in Akihabara. Physical locales of Akihabara like the Radio Kaikan building can be spotted in the game. According to Chiyomaru Shikura, who headed the planning of Steins;Gate, Akihabara was chosen because it is an easy place for acquiring hardware parts, which makes it the ideal place for people interested in inventing and tinkering with things. The notion of time and time traveling are the main themes of the game. The concept of cause and effect is featured prominently in the game as the protagonist travels back in time numerous times to perform different actions in an attempt to alter what has happened in the future.
How to Play